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Cursed Valley

A Horror and Mystery RPG PDF Adventure for Game Masters
 

In Cursed Valley, your players will be tested as they confront both the elements and a deadly curse. Their survival will depend on their wits and courage as they uncover the chilling secrets hidden in this remote valley.
 

Synopsis

In a medieval fantasy world, a blizzard forces adventurers to seek refuge in a secluded valley nestled between towering peaks. What initially seems like a sanctuary quickly reveals dark secrets and terrifying dangers. Beneath the mountains, an ancient evil awakens, threatening not just the valley, but the very souls of those who enter.

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This horror and mystery rpg adventure challenges game masters to guide their players through unpredictable, spine-chilling scenarios. Perfect for any RPG system, it is an immersive RPG adventure where every choice matters.

 

Release Date: March 2025, Crowdfunding Campaign.

Technical Features: Detailed information below on this page.

Summary of this Horror and Mystery RPG Adventure:
 

The Blizzart

The group discovers the valley after being disoriented by a powerful storm in the mountains. This seemingly random event is, in truth, the result of a dark ritual designed to lure unsuspecting travelers. Once inside the valley, snowfall blocks all mountain passes, forcing them to remain until the thaw.

The Valley and Its Inhabitants

The valley is home to a small agricultural and pastoral community led by a seemingly charismatic chief. However, not everything is as it seems. Some inhabitants are complicit in a dark conspiracy with an evil priest, working to sacrifice the travelers in a sinister ritual.

Unaware of the lurking dangers, the adventurers interact with key figures, including:

  • An authoritative leader and his strong right hand.

  • A kind, elderly priestess, revealing ancient legends tied to the valley’s horror and mystery.

  • Other villagers, each with secrets, fears, and possibly hidden loyalties to dark forces.

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Perils and Mysteries

  • The Curse: Something is clearly amiss in the valley. The livestock and crops are sickly, the villagers act evasively, and an air of unease weighs heavily on all who dwell there. Even the adventurers feel this creeping dread in their hearts.

  • The betrayal: Some villagers, either under coercion or as willing agents of the necromancer’s cult, attempt to weaken the adventurers by poisoning their food. They might even ambush them during the night.

  • The Necromancer: Operating from a hidden temple, orchestrates events within the valley.

  • Valley Creatures: Supernatural beings roam the valley at night and haunt its most remote corners, preying on those ensnared by the necromancer's dark arts.

  • The Lost Ritual: Only by uncovering forgotten lore and ancient texts, the priestess in the local temple can help the adventurers perform a ritual to locate and breach the necromancer’s hidden sanctuary.

The Hero’s Legend

The valley hides the tale of a hero who once stood against a powerful necromancer. It is said the hero carried a magical weapon or amulet capable of countering dark magic but was never seen again. The hero's remains, along with powerful relics, lie concealed in a hidden tomb, safe from the necromancer's followers.

Numerous Challenges

  • Physical Challenges: Enduring snowstorms, scaling treacherous cliffs, descending into the depths of a mysterious lake, and uncovering secrets in remote, perilous locations.

  • Investigation and Mystery-Solving: Gathering local stories and ancient legends, earning the villagers’ trust, identifying dark agents hidden among the populace, dealing with betrayals, tracking footprints, and tailing enemies without being detected.

  • Magical Research: Obtaining the knowledge and components required to perform complex rituals. Every member of the party must contribute to these efforts.

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Key Elements of the Story​

  • The Village: A Web of Lies and Hidden Threats. Gaining the trust of the villagers and identifying potential allies is crucial, but danger lurks in the shadows. The necromancer's hidden agents operate within the village, poisoning food and weakening outsiders before striking in their sleep. Investigating their identities and tracking their movements without being discovered adds an extra layer of tension and intrigue to the adventure.

  • The Priestess’ Temple: Ancient Knowledge and Forgotten Legends. A sanctuary of wisdom, this temple holds the remnants of an ancient struggle against the darkness. Those with the right knowledge may uncover critical clues about the past, the nature of the valley’s curse, and the means to break it.

  • The Chapel of the Waterfall: A Sacred Site Lost to Time. Once a place of worship for an ancient water cult, the chapel’s location has been forgotten, hidden deep in the mountains. Only by deciphering lost texts and following subtle clues can the adventurers hope to find it, and with it, secrets that could prove vital in their fight.

  • The Creature: A Formidable Foe. The necromancer, sensing the party’s threat, sends one of his most powerful servants to eliminate them. A deadly encounter that will test the adventurers strength.

  • The Lost Tomb of the Fallen Hero: Long ago, a hero stood against the necromancer’s dark power and paid the ultimate price. His tomb, hidden somewhere in the valley, may hold powerful artifacts or crucial information needed to confront the evil that still lingers. If the adventurers can uncover it, they may gain the strength they need to succeed where he failed.

  • The Lake and the Waterfall: Nature’s Silent Witnesses: These ancient landmarks are deeply tied to the valley’s forgotten history and the presence of a long-lost water deity. Hidden within their depths or along their shores may lie cryptic messages, concealed paths, or remnants of old rituals that hold the key to unveiling the necromancer’s sanctuary.

  • The Ritual: Unlocking the Hidden Path. A powerful magical ritual is required to reveal the necromancer’s lair, but performing it is no simple task. Clues must be gathered, rare components collected, and every member of the party must cooperate to complete the rite before the opportunity is lost.

  • The Necromancer’s Lair: A Fortress of Dark Magic. Shrouded in malevolent enchantments, the lair is nearly impossible to find without first dismantling the powerful wards that keep it hidden. Once inside, the adventurers will face relentless undead guardians and the necromancer’s most formidable servants. The dark magic that pervades this place will sap their strength, testing them to their limits. In a final, desperate battle, they must stop a ritual that could doom not only the valley but the entire region and their own souls.

World Expansion
Unveil a Greater Evil in the Necromancer’s Temple: the players uncover crucial information about a far greater evil that extends beyond the valley’s borders. These discoveries create opportunities for expansive narratives, where the consequences of their actions impact not only the valley but also the larger world, setting the stage for horror and mystery RPG adventures to come.

Extend your Adventure

You can easily expand your campaign with our pre-made RPG PDF adventures, seamlessly linked to Cursed Valley or playable as standalone experiences:

  • Doomed City: an adventure of similar length and depth.

  • The Return of the Witch KingA longer, immersive rpg campaign focused on an epic battle for control of the kingdom, blending mystery, horror, and high-stakes drama.

Both linked rpg adventures and campaigns can be played as standalone experiences, independent of the overarching narrative, or as a connected series. Each adventure will provide one or more clues that seamlessly tie into the broader narrative, ensuring a smooth transition to the next chapter.​

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Whether you’re running a one-shot adventure or planning a campaign, our adventures ensure a rich and game master friendly experience for any RPG system. Designed with simplicity in mind, these modules are easy to connect, making them perfect for game masters of all experience levels to seamlessly expand their stories.

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Tecnical Features

  • Recommended number of players (including Game Master): 4-5 (flexible for 2–6 players)

  • Game System: Our role-playing campaigns and adventures are fully adaptable to any RPG system, providing a seamless experience for Game Masters (GMs) across various fantasy RPG frameworks. Designed with flexibility in mind, each role-playing adventure offers multiple solutions, challenges, and skill opportunities for players. The Game Master has the flexibility to easily tailor the approach, ensuring effortless integration with their preferred RPG system, allowing for quick adaptation and smooth gameplay. 

  • Adventure Length: Playtime up to 8+ sesions.  Can range from a single session (if the GM focuses only on the essential elements for a one shot) to around 8 sesion or several more, depending on how much they explore the story’s depth, choices, and expanded possibilities. (Not taking into account the possibility of expanding the plot with our linked adventures, which would expand the story).

Dramatized Narrative

  • Dramatized narrative that helps the Dungeon Master understand the dramatic intent behind each scene. This enhances immersion by providing a clear vision of the intended atmosphere, making it easier to set the tone and engage players effectively. These sections can be read directly to players or used as inspiration to create the perfect dramatic ambiance for key moments in the adventure. 

  • Download an example here:

© Copyright 2025 by Dark Lich. All Rights Reserved. Legal Terms

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